I was tasked with creating three planter pots for this modeling assignment after watching a tutorial from Digital-Tutors. The tutorial explains the basics of Autodesk Maya, and this is all that we needed in order to complete the assignment. Each planter pot had to be based on a primitive shape created in Maya (Sphere, Cube, & Cylinder). We had to show that we understood what the tutorials were explaining to us in order to prepare for further class/home work. I believe that I understood the basics of creating objects in Autodesk Maya.
However, I did run into some problems that I knew I had issues with prior to taking on this assignment. When I begin to create a lot of edge loops I often times confuse myself. I begin to move points around and then I end up running into geometry issues. Often times the best way to fix the problems I run into is to delete chunks or start over. This time I ran into an issue when creating a cube based planter pot. I created half of it with a lot of edge loops, and when I tried to duplicate and connect the two halves I got stuck. I really would like to fix what I did wrong, so I kept it within my file for later use.
Overall I think that this assignment has helped me maintain a good workflow. First I go out and research about the project I am working on, collecting reference images as I go. Once I have a solid foundation of reference I jump into the program I will be using. I refer back to my images to create something of my own double checking from different angles/further & closer to see if I have very noticeable mistakes. Through the whole process I make sure to study my time, and make sure that I am not taking too much time on small details.
It is best to get the basic shape first and know you have that, before jumping into any type of detail work!
Here are my 3 planter pots.
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